![]() ![]() You can do a full 360-degree turn, but it's small consolation. Either they come at you head on or backwards (your guide warns you). This one is still stuck in the realm of the two-dimensional landscape, so the whole concept of being hunted by animals is thrown out the window. All the others have been converted to 3D. Who's kidding who(s)? Browning is one of the last of the first generation hunting games. The problem is that it's not Browning African Safari. ![]() Since I just finished Deer Hunter II, I also imagined the game in a 3D environment. If you miss and the animal lunges at you, you'll most likely get mauled. With Browning African Safari, however, I envisioned a game where the animals fought back. About as exciting as watching my dog lick his crotch. If you fail at Deer Hunter II, you yawn, stretch, and wonder if there's anything good on TV now. If you miss in Quake, you will most likely die. What's missing is the action of a game like Quake. As others much wiser than me have mentioned, the biggest problem with hunting games is that they are so damn passive. Without researching the game too much, I thought that, in the end, it would be a very cool hunting game. Browning's crotch-licking African Safari is advertised as 'Who's Hunting Who' (not to make a fudge or anything, but it shouldn't be 'Who's Hunting Who').
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